delay = .04;
myDelay = delay*textIndex;
t = (time - inPoint) - myDelay;
if (t >= 0){
freq =3;
amplitude = 33;
decay = 8.0;
s = amplitude*Math.cos(freq*t*2*Math.PI)/Math.exp(decay*t);
[s,s]
}else{
value
}
VFX AND DIGITAL MARKETING
delay = .04;
myDelay = delay*textIndex;
t = (time - inPoint) - myDelay;
if (t >= 0){
freq =3;
amplitude = 33;
decay = 8.0;
s = amplitude*Math.cos(freq*t*2*Math.PI)/Math.exp(decay*t);
[s,s]
}else{
value
}